Most of these kids have no siblings (or have one that is much older or much younger - 6+ years in age difference). Even when I don't agree with their adult choices, I come to them with only compassion and acceptance and leave my judgment outside the door, as connection and trust are key in unconditional love and individual sovereignty. Or maybe could be having to do active shooter drills, intense pressure to get good grades and exam scores, and the election of a President who speaks gibberish and enjoys chaos. Ingroup versus outgroup conflict in the context of violent video game play: The effect of cooperation on increased helping and decreased aggression. If you are wondering why so many people continue to disparage computer gaming, despite the weight of contrary research evidence, you might read the new book, Moral Combat, by Patrick Markey and Christopher Ferguson. I feel like this last comment of yours is the most objective one you've posted across this 2-part (so far) series by Dr. Gray and the ensuing dialogue. So while I generally support Dr. Gray's work and research, I think he is missing the significant relational piece when it comes to some kids and gaming. This article has been sponsored by Bethesda for their new game Prey – out on the 5 May 2017. Last year, 37 patients that arrived at a hospital emergency department in Oxford, UK, to be treated for a traffic accident were randomly selected to play 20 minutes of Tetris. Any advice would be GREATLY appreciated. Many games today are played cooperatively, with two or more players working together to achieve a common goal. If video gaming, like other forms of play, generally improves wellbeing, then we should find that gamers are mentally healthier, on average, than non-gamers. Now you have arrived at the same line of questioning that all of us in this lifestyle have come to at one point or another. Other days, he challenges himself to level up. In a recent article in Psychological Bulletin, Benoit Bediou and his colleagues (2018) reviewed all of the recent research (published since 2000) they could find concerning the cognitive effects of playing action video games. Valez, J. You seem like a caring mother. This one is the best excuse for playing video games on your next sick day – a 2012 literature review published in the American Journal of Preventive Medicine found that in the 38 studies examined, video games improved the health outcomes of 195 patients on every front, including psychological and physical therapy. Thank you for your work and diligence. "Gameplay may promote a mindfulness-like psychological [escape] but can also provide users with benefits of confidence, social connection, personal growth, and opportunities for employment or even leadership," the researchers write. But saying there's no "proof" that it works requires that you actively ignore the steadily growing numbers of kids for whom it does. Communication Research, 20, 1-20. My daughter has always had unlimited time on electronics. While one widely held view maintains that playing video games is intellectually lazy, such play actually may strengthen a range of cognitive skills such as spatial navigation, reasoning, memory and perception, according to several studies reviewed in the article. Additionally, video games can also reduce gender differences. Unlike kids in school, he can fidget, jump around, and play with Nerf guns or draw in his sketch books while waiting for matches to queue. Because I suddenly didn't feel ashamed talking about it due to influential people speaking up about the stigma surrounding mental illness. The relationship between video game use and a performance-based measure of persistence. "The focus is drawn to the game not the pain or the medical procedure, while the virtual reality experience engages visual and other senses," said Jeffrey Gold from the University of Southern California. That is not a put down! If you ever desire input on how gaming has led to my son's passion for Japanese culture and history, just let me know. There are plenty more sites if you google Unschooling Resources, just be wary of my prior side note - because this pathway does not have to involve drama. They found that all video games, both action and non-action games, improved cognitive function in the participants – measured by tests such as short term memory tasks. The Bookseller, 1 May 2018. "My unschooler will hire your honor student.". Stop your get off my damn lawn posts, there are lots of positive and negative studies on this subject, you seem only interest in one side. Video games can help kids, too! One of the theories is that attention problems lead to dyslexia. In play, children learn that they can experience these emotions and can subsequently calm themselves. Pediatric blood & cancer. The vast majority of research by psychologists on the effects of "gaming" has been on its negative impact: the potential harm related to violence, a … Peter's article is about research on video games. He also watched endless amounts of youtube videos of obnoxious morons playing the game and talking like stupid jerks. Rather than make parents feel like they are doing wrong for wanting to give kids the best in life, without gaming, there is more of a parenting style that should be expressed. They found that those who played video games many hours a week persisted significantly longer at attempting to solve very difficult anagrams and riddles than did those who played video games less or not at all. No unschooling advocates suggest that it would work for all kids, because, like you said, every child is unique. Gaming is linked to an increase in brain matter. Also, you may want to read her post again. I also recommend examining the scholarly work at the natural child project (nonprofit organization found online to understand the reality behind the restrictions and coercion you still believe are necessary (regardless of whether that is for gaming or anything else). The researchers took five groups of non-gamers, and made them play a phone game for one hour a day over four weeks. Some can tolerate more than others so it is difficult for me to give full trust on a game and allow it to test my childs emotions and see where it goes from there. This is especially true with the increasing popularity of multi-player online games. I Iove having his setups in our primary living space and learn so much in the process, as does he. "This proves that specific brain regions can be trained by means of video games", said one of the researchers, Simone Küh, at the time. Also, in studies in which they describe their own perceptions of benefits of gaming, gamers often talk about how video play helps them to deal better with the stress and frustrations of their non-play life (see here, and also Granic et al, 2014). It also makes a difference whether we have control over our behavior, or it controls us. My belief, as with all things, is that it’s most important to know your own child from a respectful/mindful lens and feel free to establish your own family culture. We're talking about 18, 19, 20 year olds (in a city with good public transit and 18yo + drivers permit). I think it can work depending on the child. You are picking out one thing you object to and responding as if that one thing was the major point of her post. In findingspublished in 2017, the team found that MMO engagement correlated to a stronger sense of social identity, or how people self-identify based on their affiliation to … AVG; if the study only examined passive video games, it was excluded. It’s been my observation that some children benefit from skills used while gaming, including persistence, and some experience more negative effects— sometimes impacting the whole family unit negatively. Benefits Of Video Games 2 Harvard Case Study Solution and Analysis of Reading The Harvard Case Study: To have a complete understanding of the case, one should focus on case reading. Not only can gaming be a whole lot of fun, but recent research has revealed there's also a range of scientific benefits to playing videogames – everything from increasing brain matter to pain relief. Psilocybin 2.0: Why Do We Have Reason to Believe? The Navy is using video games to train adults (pilots, flight deck crews, and drone operators are three examples). He has kept this routine on his own without fail for 2 months now. Journal of Physical Activity and Health, 20(XX), 1-9. The reason kids get upset about stopping and putting down their gaming is because there is something in the game that they are personally passionate about. If you are interested in this kind of solutions, and you want to create your own games for learning, you should definitely give ITyStudio a try! If kids in science are considered nerds, step aside because the true nerds are in front of their xboxes! I don't believe a child can be given unlimited daily freedom, and then suddenly at age 18 they will be ready to earn a living, pay bills, take care of themselves physically, etc. So, it is just what you want to make of it. Is basic personality related to violent and non-violent video game play and preferences? I read all comments and try to respond to all serious questions if I think I have something worth adding. Patterns of Physical Activity and Screen Time Among Brazilian Children. That's a side note. It is not scientific. Some leave their neighbourhood 1 or 2 x/month max. Motivational=passion. As always, please post your comments and questions here rather than send them to me by private email. The present study compared the online survey responses of 10,308 adults ranging from Studies are great for informing us and opening our minds. The book describes how moral panics tend to emerge whenever young people develop passionate interests that older people don’t understand. Video Game Vision Syndrome: A New Clinical Picture in Children?. The gain occurred for all three types of computer games, but was greatest for Portal-2. The following are some of the cognitive benefits of playing video games. As I said elsewhere, there is no way to "prove" unschooling works or doesn't because every child is unique. She said her son often goes to the Y and the park and meets friends. Some kids just get too drawn into it and need help getting out of it. We’ve Got Depression All Wrong. A separate control group did not play video games … I am a huge fan. The research, published last month in Molecular Psychiatry, concludes that the "brief, science-driven intervention offers a low-intensity means that could substantially improve the mental health of those who have experienced psychological trauma. 1. They found 89 correlational studies, which related the average number of hours per week of action video games to one or more measures of cognitive ability, and 22 intervention studies (true experiments), in which non-gamers were asked to play action video games for a specified number of hours per week, for a specified number of weeks, and were compared with other non-gamers on degree of improvement over that time on one or more cognitive tests. Worried Gaming Is Ruining Teen Social Life? "Our results showed an association between low PA (physical activity) levels and high amount of screen time among children and adolescents, showing that is necessary to encourage an active lifestyle, decreasing time spent on television, computers, cell phones, and video games. Our Evolutionarily Expanded “Little Brain” Makes Us Unique, How Watching Porn Alone or Together Affects Relationships. Major depression on the rise because of screen time, electronics use, social media, and video games? So-called “brain games” involving problem-solving, memory, and puzzle components have been shown to have a … How Dyslexic Kids Learn to Read When Removed From School, Hype Versus Fact on Social Media and Teens’ Mental Health, Sense and Nonsense About Video Game Addiction, Video Games, School Success, and Your Child. When the researchers looked at 24 participants who had played the game for 30 minutes a day for two months under an MRI machine they found that they had increased grey matter in the right hippocampus, right prefrontal cortex, and the cerebellum, compared to a control group that hadn't played any game. Though I’m not a fan of violent video games, studies have shown that there are even positive benefits from playing these types of games. Along with researchers from Edge Hill University and University of York, Kowert studied more than 700 players of massively multiplayer online games (MMOs). Domestic dramas are crowding out adventures, warn children's book prize judges. ... 1 /1 Playing video games is a key strategy for coping with stress. This enhanced thinking was not found with playing other types of video games, such as puzzles or role-playing games. I'm interested if you are, like Peter Gray, an expert in this area or just someone with an opinion. He had no other interests and was always either gaming or talking about gaming with friends. Rational parents are against these games because it's common-sense: excessive time on video games does not lead to any positive outcomes. I will address your concern for kids like mine once they hit 18, but first, I want to talk about this paradigm. As noted earlier, many of the most popular games today are social in nature, as players interact online with other players. In contrast, they found no significant correlations between creativity and non-gaming computer use. Most of these parents aren't heavy on the real/outdoor/cultural side of life - in the weekends, they either do their own thing or stay home watching tv/chores, etc, and the kids are in their own bedrooms playing. Because having raised his sisters into adulthood (oldest is almost 30), and comparing the impacts of restrictions vs. trust for the first 10 years of their brother's life, I've no complaints about the interdependent, compassionate, empathetic, self confident, creative, self regulated, outgoing, skilled, free thinking, mature, articulate, and happy child before me. As far as social, I am surprised to see mention about a child feeling left out in social conversations about gaming. Reflecting on my own life and that of most people I know who grew up in the 60s-80s with patriarchal parenting from parents who were raised in the 30s-50s, I knew we were parenting in the only way we knew - the way that was modeled to us. Gaming increases cognitive functioning A study featured in the Social Psychiatry and Psychiatric Epidemiology journal found that children who play video games frequently had “1.75 times the odds of high intellectual functioning and 1.88 times the odds of … The people who played Mario ended up doing better on follow-up memory tasks, while the others showed no improvement pre- and post-gaming. They asked 23 adults with a median age of 25 to play "Super Mario 64" for 30 minutes a day over a period of two months. Moreover, whenever possible, friends enjoy playing the same game together, at the same computer or at least in the same room. Children’s motivation for video game play in the context of normal development. They found significant positive correlations between amount of time playing video games and every aspect of creativity measured by Torrance’s Tests, which for some aspects were quite large and which held regardless of the child’s gender or race. The John D. and Catherine T. MacArthur Foundation series on digital media and learning. It is called Process on wordpress at magpie64. International Journal of Game-Based Learning, 7, 35-46. Jackson, L, et al (2012). To me, she can discover her much more subtley through positive social interaction. So there you go – scientists have totally just backed your decision to play video games all weekend. I just think we have different parenting philosophies and probably won't agree on this. (2016). here), the opposite may be true. A very general theory of play, which I have discussed in previous posts and articles (here and here), is the emotion regulation theory. Would he still be able to self-regulate? :-). My own child loses global ability to regulate with screen usage, sleep suffers, other play becomes difficult to engage in, and relationships suffer. Thanks, I. Whether playing video games has negative effects is something that has been debated for 30 years, in much the same way that rock and roll, television, and Hence, if the games were taken away, could he still function, aka self-regulate to that situation where new demands are being put on him? Or do you think when the military is looking for future leaders, they look for someone who "plays lots of video games". The findings jibe with earlier studies linking frequent screen use to teenage depression and anxiety.". That was literally ME in my 20s and 30s. When enjoyed in a shared setting, video games can offer a social outlet. They don’t have to panic or have a tantrum. Bediou, B., et al (2018). I have cited conflicting research on that subject below. I think of childhood as a gradual transition to adulthood. Isn't that a bit ridiculous, though? 7 of Free to Learn; also Gray, 2018). 6. Researchers at Dartmouth conducted a study on violent video games with children from 2010-2017 with over 17,000 participants. Video gaming in school children: How much is enough?. Ventura, M., Shute, V., & Zhao, W. (2013). That was probably my least objective comment because it was simply my opinion on an issue. Rechichi, C., De Mojà, G., & Aragona, P. (2017). In fact Video games provide boosts in emotional and social health. © ScienceAlert Pty Ltd. All rights reserved. Some video games can increase the player’s creativity. Stevens et al. We unschooling parents have had to rip apart the depths of our own conditioning (in my case, parochial as well as public schooling) in a process called deschooling (that is also a process some kids have to be allowed when switching paradigms after already being raised under authoritarian coercion and hierarchy). And let's not forget the context building and knowledge that comes from cross referencing gaming passions with cultural and historical and geographic importances across other media, all self dug rabbit holes of learning. It is said that hbr case study should be read two times. For a full exploration of this topic, check out Bryan Caplan's new book, The Case Against Education: Why the Education System is a Waste of Time and Money. “If playing video games simply makes people happier, this seems to be a fundamental emotional benefit to consider,” said Granic. Please help the parents who want to respect their child's right to play (video games) but who consistently see their children sitting sedentary 99.9% of the day in front of the device(s) they use to play, surf and watch youtube. If I'm not considered an unschooler because I don't allow unlimited gaming, that's fine by me. The have also now recognised e-sports and set up a military competition to compete in gaming. While there are downsides to playing video games, there are also surprising benefits. I recommend unschooling mom 2 mom for answering all of the questions or investigating all of the theories you have posited - as Sue at that website has consolidated a wealth of information about every question you have had. Obviously, I wouldn't let me toddler run out in front of a car, and with very little guidance and modeling appropriate caution for him, he was aware and careful without my need to fear that he would be hurt. The primary finding was that those who played video games for 5 hours a week or more evidenced significantly higher intellectual functioning, higher … Their analysis of the intervention data indicated that even just 10 to 30 hours of video play, over the duration of an experiment, significantly improved performance on tests of perception, attention, spatial cognition, and cognitive flexibility. Video games may help ease anxiety and depression Both anecdotally and scientifically, video games have been shown to reduce symptoms of anxiety and depression. I offered nothing but empathy ("I'm sorry you're going through this"). Rosen, L. D., Lim, A. F., Felt, J., Carrier, L. M., Cheever, N. A., Lara-Ruiz, J. M., ... & Rokkum, J. How is a parent to facilitate self-directed learning with regard to PHYSICAL ACTIVITY, FACE-TO-FACE SOCIALIZING, AND BASIC SELF-CARE when the child doesn't even want to (and usually refuses to) participate in a conversation about the parents' (valid) concerns about sitting and gaming for up to 14 hours a day? Yes, I know you won't agree with me. This is an evolutionary process with exponential benefits to all. Social Psychiatry and Psychiatric Epidemiology, 51, 49-357. I have read Peter's book, books on homeschooling, read about Sudbury Valley, etc. But, I'm not going to make him stop simply because I fear he is over indulging. My adult daughters are now, not surprisingly fully supportive of the paradigm in which I raise their little brother. I took the risk and have never had any regrets beyond my own self doubts in the early days of this lifestyle. A., et al (2012). Peter, However, I'm seriously ASKING FOR YOUR SELF-DIRECTED LEARNING RECOMMENDATIONS that would help parents help their children WHEN CONSIDERING THESE VALID CONCERNS. Many days, my son will watch media or play games on PC or Xbox morning til night. 'Sure, he self-regulates now, but what if we took his car or job or wife or kids away? In addition, I think it is a mistake to assume that gaming or any other behavior serves the same purposes for everyone. But they cannot measure every person. If I am denied eating treats, I will over indulge when I finally get the chance, and likely binge - because of how I was raised and conditioned. It speaks to my experience with my happy gamer. The Benefits of Video Games for Students . Peter is trying to make a research case for video games when there is none. These researchers assessed the hours per week that each child typically spent playing video games, and also assessed time spent on cell phones or on the Internet not playing games. I would love to know your thoughts. I also trust him to use the toilet, eat, sleep, and learn all of his own accord and self direction. Computers in Human Behavior, 28, 370-379. They subsequently confirmed this hypothesis in an experiment with college students. (2008). The results indicate either that highly creative children are drawn to video gaming or that video gaming increases creativity (or both). The ones who are now in their late teens differ from their peers who are not serious gamers in other matters, though: While most of the kids who haven't made gaming a central part of their lives go on holidays/experiences with friends, have part-time jobs, boy/girlfriends, friends of both sexes and seem generally more attuned to actual real life demands (both at university, family, and social-cultural issues), their gaming peers - who, sometimes, are still called friends by them but who are more and more detached from their daily lives - , even those who went on to university (tech/science, always! Psychological Bulletin, 44, 77-110. For teenagers, nearly every type of technological activity predicted poor health.". If gaming is just one interest in a child's life, that is very different than having it be the PRIMARY or ONLY interest in their life. And all this despite being a prolific gamer. I have always been a video game girl; I have mostly been a PC girl, ... according to the study. We have had phases of unrestricted access and limited access and no access to respond to our own children. Because employers use credentialism as a way to certify intelligence, conscientiousness and conformity. I know many happy, productive adults who were radically unschooled through their childhoods and my own 15 year old is about to successfully complete a UK college diploma that she chose to sign up for along with schooled kids two years older than her because she loved the topic area. Educational Benefits for Students . It is never a fuss or fight to stop playing if life dictates a rational need to do so, or at all, under any circumstances, including when he gets bored of it. The findings were significant and were equal or better than traditional training programmes … By putting them here, you share with other readers, not just with me. We are not a restrictive home and do not demonize media, both caregivers are employed in the media world. Simple games that are easy to access and can be played quickly, such as “Angry Birds,” can improve players’ moods, promote relaxation and ward off anxiety, the study said. All kids, because there are clear watch-outs for families when kids play video games can have for wellbeing hbr! Players had significantly less flashbacks to the study also explored other potential benefits games. Others showed no improvement pre- and post-gaming in freedom experience regular disappointment and not! Personal opinion, yes of four ( currently 18,16,13 and 5 ) 3D. Teenagers independent of the negative health impacts of exercise and eating habits 3... Causing increased screentime causing depression, or it controls us better, '' the researchers.. Tetris players had significantly less flashbacks to the traumatic traffic event than that. 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